For my second year IASC game.
While simultaneous working on PinHead, we were assigned the projectc of creating a short sidescroller in Unity. Wanting to take on a bit more of a programming challenge, I pressured my team into working on a very simplistic roguelike about a boy scout trying to get back to his troupe.
This project taught me and my team a thing or two about working on multiple ambitious projects at a time, and as such, I must honestly confess that this game suffered from a lack of fleshing out the mechanics and systems, aswell as an uncomfortable small amount of testing. I leave this project here as a reminder to always put my full effort into the games I work on and create, and that nothing should be back-burnerd for 90% of its development time.
The game can be downloaded here: