Kyle Jones


Hardworking, dedicated, and objective oriented programmer offering enthusiasm, exceptional work ethic, and willingness to learn and improve.


Brock University

BSc – Game Programming St. Catharines, Ontario Enrolled September 2016

Employment History

Rockstar Games Associate Animation UI Programmer

Toronto, Ontario | january 2022 – Present

  • Maintain and iterate on existing Tools and UI while maintaining compatibility across a complex pipeline
  • Front end development in WPF/C#, with back end development in C++
  • Focused on rapid implementation of desired features to improve artists workflow

Studio 13 Audio tools Developer

Toronto, Ontario | June 2020 – June 2021

  • Worked in client projects to impliment audio systems and content
  • Developed thoroughly optimized and tested tools to speed up implimentation
  • Cooperated with programmers and designers on client teams to support audio integration
  • Participated in agile development teams utilizing Jira, Github, Assembla, and Slack

Zinger Winger Inc In House Webmaster

Milton, Ontario | June 2014 – Present

  • Preforming routine maintenance on website, which receives hundreds of customers per day
  • Utilized website tools (XCart) as well as HTML/PHP/CSS/SQL to create pages and develop features
  • Collaborating with social media managers to create promotions and drive traffic
  • Drafting compelling product descriptions to bolster sales
  • Video and photo editing

XpertVR Virtual Reality Programming Internship

St. Catharines, Ontario August 2019 – December 2019

  • Ported a VR experience from the HTC Vive to the Oculus Quest
  • Playtested and gave detailed feedback on various VR experiences
  • Assisted in the programming of a AI Swarm to simulate underwater fish movement

Technical Skills

  • Microsoft Office
  • Adobe Products
  • 3d Modeling
  • 3D Printing
  • Virtual Reality
  • HTML/CSS/Javascript
  • Unity, DirectX
  • WPF
  • C#, C++, Java, Python, SQL

Notable Projects

Bendy And the Dark Revival


  • Audio Programming including hooks, events, and custom systems
  • Designing ambience/reverb spaces and implimenting in game
  • Working closely with gameplay programmers at Kindly Beast
  • Steam Link


January 2018 – April 2018

  • Isometric 3D sidescroller platforming game with cutesy child friendly aesthetic.
  • Working in a team of 6: 5 artists 1 programmer
  • Reworking character controller from provided base
  • Programming mechanics and artist hookups
  • Blog Post


September 2018 – April 2019

  • VR tower defence with gesture based modular spell crafting
  • Working in a team of 9: 6 artists 3 programmers
  • Using Oculus Rift, Unity, and Airsig for gesture recognition
  • Received attention from Oculus, resulting in invitation to Oculus Connect 2019
  • Blog Post Website


Joel Walsh
Studio13 | Team Lead
416 317 9923
Justin Howe
Brock University | Project Coordinator
905 688 5550 x4622
Ericka Evan
Mentor | Head of Production Phantom Compas