Author Archives: admin

Programmer portfolio

I have here my programmer portfolio I was required to make for one of my business classes at Niagara College. I will warn you that I am by no means a video editor, so it is a little rough. As well, we were required to show off at least one 3D modelled item we had made. Rather than use an item from my 3D modelling or art portfolio, I got cheeky and rendered a segment of code as 3D text.

Feed-forward neural networks for data classification

For one of my Artificial Intelligence projects, we had to study neural networks and how adjusting their initial properties effect their outcome.

To test this, we used two separate data sets, the age of Abalone’s (https://archive.ics.uci.edu/ml/datasets/abalone) and the the classification of Iris flowers (https://archive.ics.uci.edu/ml/datasets/iris)

Unfortunately, for this project we did not have time to use our own Neural Network. Instead we used WEKA, developed by the University of Waikato.

My findings and full paper can be found in the below linked pdf, and all of my datasheets can be downloaded at my github here: https://github.com/QuantumInfinite/Feed-forward-neural-networks-for-data-classification

Magehem

For my Niagara College Year 3 Capstone I worked with a team of 9 developers to create the VR tower defence game MAGEHEM.

All the details for the game can be found at https://digitaldetails.ca/ , but to summarize:

  • VR Tower Defence, where there is only one tower, and you’re sitting on top of it
  • Minions come from the distance to attack your tower
  • Your only defence? MAGIC
  • Craft spells using our modular glyph drawing system (48 unique spells)
    • Chose your spell type (Beam, Lobbed, Point)
    • Chose your element (Fire, Ice, Earth, Lightning)
    • Chose your modifier (Split, Cluster, Bouncy, Explosion)
  • Gesture recognition using AirSIG
  • Made in Unity3D using OculusVR

This was a really fun project, and very educational as well, since I was the lead programmer for the team with 3 other programmers working alongside me.

We also learned a lot about feature creep, and keeping expectations simple from the start (we originally planned 128 unique spells and 3 schools of magic)

The game can be downloaded here: Google Drive